Camera match tutorial – 3ds Max Tutorial
By seth at 3 September, 2009, 9:44 am
Photomontage renderings, if done right, can be a lot more appealing and realistic than standard architectural renderings.
The reason why this happens is that a real environment with dust, dirt, scratches and imperfections, by definition looks better than a computer generated one.
Furthermore, creating the entire scene in 3d can prove to be very time consuming, and if you are working in the architectural visualization business you know that deadlines are usually very tight and you can not afford to lose more time working on the environment than on the building.
Having said this, let’s start with the tutorial. Usually photomontages are used for exterior renderings, but in order to keep this tutorial as simple as it can be, I have chosen an interior environment.










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